CAM DressupDogbone
CAM DressupDogbone
- Menu location
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- Toolbar
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Path Modification → Dressup Operations dropdown
- Workbenches
- Default shortcut
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None
- Introduced in version
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- See also
Description
The CAM DressupDogbone command dresses up an existing Toolpath to overcut inside corners. A cylindrical Tool Bit cannot reach into a sharp inside corner; the dressup inserts a short move (a bone) into each corner so that the corner material is removed. This is needed when parts must interlock. Its tooltip reads: Creates a dogbone dress-up object from a selected toolpath.
Since version 1.0 the command creates a Dogbone II dressup (module Path.Dressup.DogboneII). The original Dogbone implementation has been removed in 26.3; documents containing the old object type can no longer be loaded with a working dressup. The property names Side, Style, Incision, Custom and Bone Blacklist are the same in both implementations.
Usage
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Select one Operation or Dressup (typically a Profile or Pocket).
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There are several ways to invoke the command:
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Select the option from the menu.
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Select the Dressup Operations dropdown on the Path Modification toolbar.
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Select the option from the Tree view context menu.
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Adjust Style, Side, Incision and the list of bones in the task panel; the Toolpath updates immediately.
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Press OK.
Options
The task panel is titled Dogbones:
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Style:
Dogbone(shortest move that covers the corner),T-bone horizontal,T-bone vertical,T-bone long edge,T-bone short edge(extend in a given direction until the corner is covered). DefaultDogbone. -
Side:
LeftorRight. On which side of the Toolpath bones are inserted; this also determines which corners are dressed up. The default is derived from the base Operation:Right,Leftif the base Operation’s Side isInside, flipped again if its Direction isCCW. -
Incision: Determines the incision length of the bone:
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adaptive(default): The length is adapted to cover the corner based on the angle of its edges, taking the Tool Bit radius into account. -
fixed: The length is the radius of the Tool Bit ® for T-bones, and R * (2/√2 - 1) for dogbones. -
custom: The length is taken from the Length field below.
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Length (property Custom): Bone length when Incision is
custom; enabled only in that case. introduced in 26.3 For theadaptiveincision a non-zero value also limits the maximum bone length. -
Bones: List of bone locations (X, Y) with the IDs of all bones at that location across step-downs. Un-check a bone to exclude it (property Bone Blacklist). Selecting a bone highlights a marker in the 3D view (green = enabled, red = disabled). Bones already created by a previous Dogbone dressup on the same Toolpath are greyed out. An empty list usually means the wrong Side is selected.
Properties
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Base (
Link): The base Toolpath to dress up.
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Side (
Enumeration): The side of the Toolpath to insert bones;LeftorRight. -
Style (
Enumeration): The style of bones;Dogbone,T-bone horizontal,T-bone vertical,T-bone long edge,T-bone short edge. -
Incision (
Enumeration): The algorithm to determine the bone length;adaptive,fixed,custom. -
Custom (
Length): Bone length if Incision is set tocustom; default0. A non-zero value also limits the maximumadaptivelength. -
Bone Blacklist (
IntegerList, hidden): IDs of bones that are not dressed up; edit through the task panel. -
Only Closed Profiles (
Bool): introduced in 1.1 Create bones only for outer closed profiles; useful for multi-profile Operations such as Pocket with the ZigZagOffset pattern.